Saturday, 12 April 2014

Alternate Steve Rig



Some people haven't always liked the smoothness and the little nose on Steve, so I made an alternate rig for you guys to use. It's pretty much exactly as the other one but with those 2 features removed. I'm still going to use my original one but if this appeals to you more feel free to use it instead.

Download here:
https://dl.dropboxusercontent.com/u/53122678/minecraft_rigV3.zip

Also just a heads up, I'm making a 5-part video series on how I make my animations, which should be out early May, or possibly late April.

7 comments:

  1. What happened when you said the youtube channel would be a priority by march?

    ReplyDelete
    Replies
    1. It has been a priority since I finished applying for college and all that after the 26th. I've been focusing on finishing the short we've had going for a while and also these videos, but my work ethics aren't exactly the best so things end up taking a bit longer.

      These tutorial videos I'd say are halfway done and will be around 7 or so minutes each, so it should be a decent amount of content, especially since people have been asking for these kinds of videos for a while.

      I know the release dates of things are always ambiguous and I don't release content like a regular fully dedicated youtube channel does, but I guess that's just the way things are right now.

      Delete
  2. You go back to doing animations minecraft?

    ReplyDelete
  3. Glad to hear you haven't vanished! I'm definitely going to check out your new alternate rig, but I will probably continue to use the main one as I actually like the nose and curved features.

    ReplyDelete
  4. I would really like to ask you, what type of bone do you use for your steve rig? I have been wondering this for a long time. Also, how do you use this bone and make the rig looks so organic. I was thinking of making a rig of a character for a short, and i would be so grateful if you could reply. Long time fan!

    ReplyDelete
    Replies
    1. There's not really 'types' of bone, mine just look like that because I used custom shapes so that the rig is more user friendly. And the organic aspect just comes from assigning the vertices onto the bone properly through weight painting.

      There's a couple videos on rigging here that might help you out:

      http://cgcookie.com/blender/2011/12/12/blender-introduction-to-character-rigging/

      http://cgcookie.com/blender/2010/01/04/rigging-an-alien/

      Delete